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Disadvantage:Accident Prone

Page history last edited by PBworks 17 years, 5 months ago

Back to ELotH:TESP&PRPG

 

Disadvantage: Accident Prone

 

Fumbler: -50 points, Bumbler: -75 points, Small, Rowdy Child: -100 points, Nightmare: -150 points

 

Fumbler:

  • You can't hold something for more than a minute without damage being caused to it; you can't even walk straight for a minute without bumping into someting (well, at the very least, stubbing your toe several hundred times.)

 

  • -2 to Walk checks.
    • -2 to Run checks.
      • Every time you pick something up or use something, roll a concentration check (16). If you fail, there's a 10% chance you break or drop object.

 

Bumbler:

  • You're the living defenition of "butterfingers": you somehow managed to drop your shirt once while you were wearing it. You can't even blink without somehow injuring yourself--your doctor said that if you continue blinking you'll go blind.
    • Unfortunately if you stop blinking you'll still go blind.

 

  • -4 to Walk checks.
    • -4 to Run checks.
      • Every time you pick something up or use something roll a concentration check (18). If you fail there's a 10% chance you break or drop object.

 

Small, Rowdy Child:

  • Unfortunately, your youth left you a long time ago--that is, unless you have Epic Change:Born or Epic Change:Puberty--but rather, your party members no longer permit that you carry a weapon. After all, the wounds you cause them are far greater than those that the enemy causes.

 

  • -6 to Walk checks.
    • -6 to Run checks.
      • Every time you pick something up or use something roll a concentration check (20). If you fail there's a 10% chance you break or drop object.

 

Nightmare:

  • Your local Bioelemenstor said that even leeches can't cure your ailment.

 

  • -8 to Walk checks.
    • -8 to Run checks.
      • Every time you pick something up or use something roll a concentration check (22). If you fail there's a 10% chance you break or drop object.

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