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Disadvantage: Accident Prone
Fumbler: -50 points, Bumbler: -75 points, Small, Rowdy Child: -100 points, Nightmare: -150 points
Fumbler:
- You can't hold something for more than a minute without damage being caused to it; you can't even walk straight for a minute without bumping into someting (well, at the very least, stubbing your toe several hundred times.)
- -2 to Walk checks.
- -2 to Run checks.
- Every time you pick something up or use something, roll a concentration check (16). If you fail, there's a 10% chance you break or drop object.
Bumbler:
- You're the living defenition of "butterfingers": you somehow managed to drop your shirt once while you were wearing it. You can't even blink without somehow injuring yourself--your doctor said that if you continue blinking you'll go blind.
- Unfortunately if you stop blinking you'll still go blind.
- -4 to Walk checks.
- -4 to Run checks.
- Every time you pick something up or use something roll a concentration check (18). If you fail there's a 10% chance you break or drop object.
Small, Rowdy Child:
- Unfortunately, your youth left you a long time ago--that is, unless you have Epic Change:Born or Epic Change:Puberty--but rather, your party members no longer permit that you carry a weapon. After all, the wounds you cause them are far greater than those that the enemy causes.
- -6 to Walk checks.
- -6 to Run checks.
- Every time you pick something up or use something roll a concentration check (20). If you fail there's a 10% chance you break or drop object.
Nightmare:
- Your local Bioelemenstor said that even leeches can't cure your ailment.
- -8 to Walk checks.
- -8 to Run checks.
- Every time you pick something up or use something roll a concentration check (22). If you fail there's a 10% chance you break or drop object.
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