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Disadvantage:Actually Harmless

Page history last edited by PBworks 18 years, 4 months ago

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Disadvantage: Actually Harmless

Klutz: -150 points

 

With Disadvantage:Actually Harmless, you get -5 to all rolls, and every non-Marketability, non-Public Relations roll has a 50% chance of being treated as a natural 1. Your character is forbidden from either intentionally assisting your party or damaging an enemy. Note that if you take this and all other disadvantages that diminish rolls, plus Advantage:Unfeasibly Busty and Advantage:Catch Phrase (to keep your marketability up and thus your character alive), then actively attempt to hinder your party in any way you can, you generally will end up failing critically and thus becoming exceedingly useful.

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