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Epic Change: Betrayed
Your character has been betrayed! Whether it was family, a friend, a lover, a colleague, or your bartender, one close to your character has betrayed them. And now your character must figure out what to do. The solution can only be revenge.
Abilities Gained
- Advantage:Pure Motive - Revenge, or Advantage:Pure Motive - Revenge Against Former Lover, as needed.
- Character must not willingly engage in any actions that in no way further their Revenge motive.
- Character gains +2 to all stat rolls and +5 to all combat rolls when fighting their betrayer in addition to any Pure Motive bonuses.
Abilities Lost
- Any previous Pure Motives are considered 'suspended' until the betrayal situation is resolved (that is, until all offending characters are believed dead or have repented). At this point the suspended Pure Motive is immediately reinstated, without character having to roll for Depression.
- All affiliations with betrayer.
- All other characters affiliated with both Betrayed and Betrayer characters must decide which character to align themselves with.
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