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Knack:Appearing Innocent

Page history last edited by PBworks 18 years, 1 month ago

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Knack: Appearing Innocent

 

Description

With Knack:Appearing Innocent, you get to roll your 1D5+WIT versus the NPC's 1D5+WIS. If you succeed in making this roll the NPC will assume you to be completely guileless and will readily believe anything that you say. Additionally, an NPC would be willing to trust you with secrets or valuable items, being that you are perceived as completely trustworthy.

 

NPC's that fail to see through Knack:Appearing Innocent will also be unwilling to believe negative stories about said player, unless witness to the act, or direct physical evidence there-of.

 

Gaining Knack

Requirements for adding this knack to your character. Usually gained by spending quest points gained through adventuring.
  • qp cost: 3 points

 

Losing Knack

Knacks can be lost as a result of an epic change to your character.

The following epic changes to your character will remove your ability to have the knack for Appearing Innocent:

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