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Skill: Run Away

Page history last edited by API administrator user 14 years, 8 months ago

Back to ELotH: TES - Pen and Paper RPG

Run Away

Class Skill: PP(2)

 

Description: The most basic form of self preservation. Enables the user to outpace their persuers.

 

Advanced versions: Run Away Improved, Run Away Master

 

Beginner

Run home to mommy You suffer a -7 Confidence and -5 Self Esteem penalty for a week. Should anyone be interested in chasing, you will succeed in fleeing if your AGI exceedes the chasers and you beat them on a roll of Stamina +D7. You must also roll a D9 check on your Concentration or else trip over your own feet.

 

Proficient

Getting the heck outta here You suffer a -6 Confidence and -4 Self Esteem penalty for a week. Should anyone be interested in chasing, you will succeed in fleeing if your AGI exceedes the chasers and you beat them on a roll of Stamina +D7. You must also roll a D9 check on your Concentration or else trip over your own feet.

 

Master

Cheese it! You suffer a -5 Confidence and -3 Self Esteem penalty for a week. Should anyone be interested in chasing, you will succeed in fleeing if your AGI exceedes the chasers and you beat them on a roll of Stamina +D7. You must also roll a D9 check on your Concentration or else trip over your own feet.

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