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Run Away
Class Skill: PP(2)
Description: The most basic form of self preservation. Enables the user to outpace their persuers.
Advanced versions: Run Away Improved, Run Away Master
Beginner
Run home to mommy You suffer a -7 Confidence and -5 Self Esteem penalty for a week. Should anyone be interested in chasing, you will succeed in fleeing if your AGI exceedes the chasers and you beat them on a roll of Stamina +D7. You must also roll a D9 check on your Concentration or else trip over your own feet.
Proficient
Getting the heck outta here You suffer a -6 Confidence and -4 Self Esteem penalty for a week. Should anyone be interested in chasing, you will succeed in fleeing if your AGI exceedes the chasers and you beat them on a roll of Stamina +D7. You must also roll a D9 check on your Concentration or else trip over your own feet.
Master
Cheese it! You suffer a -5 Confidence and -3 Self Esteem penalty for a week. Should anyone be interested in chasing, you will succeed in fleeing if your AGI exceedes the chasers and you beat them on a roll of Stamina +D7. You must also roll a D9 check on your Concentration or else trip over your own feet.
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