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Skill: Run Away Improved

Page history last edited by API administrator user 14 years, 8 months ago

Back to ELotH: TES - Pen and Paper RPG

Run Away Improved

Class Skill:PP(17)

 

Description: Enables the user to flee, and to either outpace chasers or lose them.

 

Basic Versions: Run Away

 

Advanced Versions: Run Away Master

 

Beginner

Catch me if you can You suffer a -4 Confidence and -2 Self Esteem penalty for a week. Should anyone be interested in chasing, you will fail if your AGI does not exceed the chasers'. Both you and the chasers will roll Stamina +D7, should your roll exceed theirs you automatically succeed, else you will have to "lose them" by getting 1 or more on a roll of (Stamina X WIT) - (chasers' Concentration X 5D7).

 

Proficient

Later sucka! You suffer a -3 Confidence and -1 Self Esteem penalty for a week. Should anyone be interested in chasing, you will fail if your AGI does not exceed the chasers'. Both you and the chasers will roll Stamina +D7, should your roll exceed theirs you automatically succeed, else you will have to "lose them" by getting 1 or more on a roll of (Stamina X WIT) - (chasers' Concentration X 4D7).

 

Master

You can't catch what you can't see! You suffer a -2 Confidence penalty for a week. Should anyone be interested in chasing, you will fail if your AGI does not exceed the chasers'. Both you and the chasers will roll Stamina +D7, should your roll exceed theirs you automatically succeed, else you will have to "lose them" by getting 1 or more on a roll of (Stamina X WIT) - (chasers' Concentration X 3D7).

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