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Advantage:Clever

Page history last edited by PBworks 18 years, 4 months ago

Back to ELotH:TESP&PRPG

 

Advantage: Clever

 

Smart: 15 points, Genius: 30 points, Super-Genius: 75 points

 

Your character is Clever. This can manifest itself in several ways:

 

1) Planning and Strategy (non-social, non-combat rolls)

2) Deception in Battle (combat rolls)

3) Manipulating Others (social rolls)

 

Example:

Tribald the heartwood armoire must sneak past the guards in order to rescue Sir Bondirm of the Seventh Order. He fails his sneakiness check -- however, because of cleverness(planning), he may reroll that check. This time, he makes the check, and is able to sneak past the guards and rescue noble Bondirm.

 

You may take this advantage once for each of these manifestations of cleverness. Each grants an extra roll per day to make a failed check in that area work out correctly.

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